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No Axure for Mac users??

Last post 11-11-2008, 1:06 PM by dingle. 63 replies.
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  •  11-24-2006, 10:35 AM 964

    No Axure for Mac users??

    Hi

    I was really disspointed to learn there is no Mac version of Axure. Anyone know if this is in the plans for a future release? I'd like to get some of my designers using Axure but they are on a Mac.

  •  11-25-2006, 8:50 PM 965 in reply to 964

    Re: No Axure for Mac users??

    Are they on Intel Macs? I'm now running Axure under Parallels on a Mac Book Pro and it runs beautifully. The wide screen is a real nice change from my Dell. I can see most of a 1024x768 wireframe in Axure with Parallels in full-screen mode.
  •  09-11-2007, 7:17 AM 1998 in reply to 965

    Re: No Axure for Mac users??

    Hi guys 

    Would really like to see a native OS X version - is this going to happen, or are we stuck to using Windoze?

    Thanks
    DJ
  •  09-11-2007, 12:17 PM 1999 in reply to 1998

    Re: No Axure for Mac users??

    dcjarvis:
    Hi guys 

    Would really like to see a native OS X version - is this going to happen, or are we stuck to using Windoze?

    Thanks
    DJ

    I think Axure only runs on real computers

    <gdr> 

     


    C. Wade Courtney
    Senior Technical Writer/Instructor/Usability Enthusiast
    North San Diego County
    Yahoo: wcourtne
    http://www.linkedin.com/in/wadecourtney

  •  09-11-2007, 1:07 PM 2000 in reply to 1999

    Re: No Axure for Mac users??

    Before we start a Mac versus PC debate... :)

    It has been very tempting to build a version native to OS X, and we are continuing to consider it. However, no firm plans have been made to develop a Mac version. With virtualization using Parallels or Fusion, it is tougher to make the business case for it, but we understand the difference and that many customers would find a Mac version valuable.

  •  09-11-2007, 1:35 PM 2001 in reply to 1999

    Re: No Axure for Mac users??

    funny...a real computer can't run OS X legally. Axure runs nicely with virtualization and i still can use my favorite OS X tools too.

    Disclaimer: I am not an employee of Axure nor am I compensated by the company in any way, shape or form. Rather, I have a vested interest in its continued development as an avid user of the application on a daily-basis.
  •  09-26-2007, 10:32 AM 2039 in reply to 2001

    Re: No Axure for Mac users??

    I would also love to see Axure for the mac. 
  •  11-09-2007, 8:09 AM 2213 in reply to 2000

    Re: No Axure for Mac users??

    I would love to have a native Mac version of the Axure software. I am sure other real GUI designers will appreciate it too, despite what real computer guys may say.
  •  11-19-2007, 9:54 AM 2238 in reply to 964

    Re: No Axure for Mac users??

    Well, Mac people have the joy of using OmniGraffle, which PC users do have have an equivalent version.

    :: when science meets art ::
    bozou.com
  •  11-20-2007, 5:46 AM 2241 in reply to 2039

    Re: No Axure for Mac users??

    Count me in too.

    [I'd much rather use Axure on my 'toy' Mac (with its stabilty, fine OS and beautiful integration) than on my 'real computer' PC (complete with 'real' grown-up battles with its clunky OS, poor integration, UI with its severe limitations and the constant threat of malware and viruses) :-) ]

  •  01-21-2008, 3:24 AM 2400 in reply to 2000

    Re: No Axure for Mac users??

    A quick "me too". Axure is amazing. If only I could use it natively - on OS X. Apart from some idiosyncrasies (click, double-click, OK button depending on where you are, not what you do and lack of keyboard shortcuts for some very obvious things), this is the perfect mockup toy. 

    Ah, no disrespect: toy means: it feels like playing, even if it's serious work. 

  •  01-21-2008, 6:49 PM 2401 in reply to 2400

    Re: No Axure for Mac users??

    If you can send a report of the idiosyncrasies to us (support@axure.com), we'd be happy to take a look and maybe get some addressed in version 5.

  •  01-24-2008, 8:18 AM 2402 in reply to 2401

    Re: No Axure for Mac users??

    Hi Victor

    I'm having a problem running Axure via Parallels - maybe you can help.

    Whenever I use the context menus (right-click) or a menu from the top of the screen (File Edit etc) the fad-in effect on the menu takes an age to complete, severely slowing me down. This i probably not an Axure issue although it doesn't happen in my other PC apps...

    I'm on Mac OS 10.4.11 using Parallels

    Any advice gratefully accepted! 

  •  01-24-2008, 10:35 AM 2403 in reply to 2402

    Re: No Axure for Mac users??

    i also run Axure on Parallels on 10.4.11 (Leopard is way too buggy to upgrade yet). however, Parallels has been updated twice in the last month - the earlier release seems to have improved performance a bit). you might want to upgrade Parallels with the latest release to see if that makes a difference.

    Disclaimer: I am not an employee of Axure nor am I compensated by the company in any way, shape or form. Rather, I have a vested interest in its continued development as an avid user of the application on a daily-basis.
  •  02-05-2008, 5:46 PM 2425 in reply to 2000

    Re: No Axure for Mac users??

    Ok, I'm not sure how the business case is hard to make...

    I run a London-based interactive design consultancy. We are 100% Mac based, as are the vast majority of our peers. It's hard to go anywhere in the industry without seeing a Mac.

    This is not a Mac vs. PC debate - frankly, it doesn't matter what people chose to use. But the fact is, Windows is rare in the design industry (at least in the uk) and is even becoming extremely rare among hard core developers, due to the ability to virtualise multiple OS's on one machine concurrently (and the general excellence of tools like TextMate, OmniGraffle, etc. Oh, and the whole UNIX thing.).

    We have a dozen machines we'd buy the software for if it ran natively, but we're not going to virtualise an expensive, high-grade app on a daily basis. So that's $6k lost, in just one small studio. Multiply that by hundreds (perhaps thousands) of similar studios.

    Does that sound like a hard business case to make? Not to me.

    If you don't do it, someone else will.

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