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You can add a wide range of interactions to your wireframe from basic page links to dynamic behaviors to conditional logic and math functions.


The amount of interactivity needed for a prototype depends on the audience and purpose. Sometimes, a quick click-through is the way to go, but if you're doing user testing, you may want to invest in making the prototype more interactive so that it's similar to the final application. Before building the more complex interactions, it's a good idea to consider whether you need to.


Of course, sometimes it's just fun to make

it all work.


Interactions in Axure RP are made up of three main parts: events, cases, and actions.


Cases are the possible paths in response to an event. For example, on the click of a hyperlink, there may be a single case to open a page. Or on the click of a Login button, there may be two cases. If the login succeeds, open a page or if it fails, show an error. In Axure RP, these cases can be presented in the prototype as options or you can define conditional logic to automatically perform the desired case based on the values in the fields.

Below is a list of the available actions:

Events are triggers for an interaction. For example, a click, a mouse over, a drag, a drop, etc. Different widgets respond to

different events.


Below is a list of all the events available in Axure RP.




Page links and beyond


Widget Events

Cases Overview

Actions Overview

Events are triggers for an interaction. For example, a click, a mouse over, a drag, a drop, etc. Different widgets respond to

different events.


Below is a list of all the events available in Axure RP.


Page Events



At the top, you can edit the name for the case. Add one or more actions to a case by clicking an action from the list on the left-hand section.


The actions you choose in the left column, called "Click to add actions", appear in the middle column, called "Organize actions". You can add an action multiple times. The actions fire in the order shown. For example, if you add a “Set Variable Value” action before “Open Link”, the variable value will be set before the browser links to the next page. If the actions appear in the opposite direction, the link will open before the "Set Variable Value" action fires, and so it won't get the chance to occur.


Actions can be reordered by drag and drop, by clicking on the down arrow next to the action and selecting the option to move the action up or down, or by right-clicking the action and selecting the option to move the action up or down.


Select the action in the "Organize actions" section, and you'll see properties that can be configured in the right-hand column, called "Configure actions".


When you are finished, click "OK" and the case and actions will appear in the "Widget Interactions and Notes" pane.


There are scenarios where triggering an event could take multiple paths or cases. To create multiple cases on an event, repeat the steps for adding a case. For example, on the OnClick of a button, you can have two cases with the names “Successful Login” and “Failed Login”.


In the prototype, clicking on the button with an interaction displays the case names. When the case names are displayed, and you can select one to perform the related action. Naming your cases helps with project maintenance and communication.


When you need the prototype to perform the right case automatically, you can define conditional logic on the cases to perform actions based on values stored in variables or entered by the user in the prototype. Head over to the Conditional Logic article to learn more.


Adding Cases

Adding Multiple Cases

Select a widget in the wireframe to display the events available for that widget in the "Interactions" tab of the "Widget Interactions and Notes" pane.


To add a case, choose an event and double-click on the event, or single-click the event and then click “Add Case...”. This opens the "Case Editor" dialog where you can choose and configure the actions you want to perform.

Case Editor


Actions are the responses to an event that are defined within a case. Take a basic link example: on the click of the button, open a page in the current window. The action in this case is “open a page in the current window”.

Available Actions

Want to take things a step further? Try adding conditions to your interactions.

Learn how to add and format a widget, add a basic link, and generate your first prototype.


Go to Core Training #1: Getting Started

This tutorial shows how to add multiple cases to an event and display a dynamic error message in a login scenario.


Go to Show Hidden Widget Tutorial


Core Training #1:

Getting Started

Show Hidden

Widget Tutorial

This tutorial shows how to dynamically enable, disable, and set focus on widgets using actions.


Go to Core Training #4: Building interactions

Core Training #4:

Building Interactions

Shortcut to Create a Link

The easiest way to create basic page links in Axure is by clicking "Create Link...". 


Select a widget and click "Create Link..." in the "Interactions" tab. Choose a page and--voila--your link is complete.

You can move widgets with an animation effect as well as show and hide them with a fade effect.


Warning: These animations may be easy and fun for you to prototype but difficult for the developers to build :)


When defining the Move Panel action, you can choose a transition like swing or bounce and specify the duration of the animation.


And when defining Show Panel, Hide Panel, or Toggle Panel Visibility, you can choose a fade or slide animation.

Animation and

Transition Effects

These options are available when using the Show/Hide actions to help you build common design patterns faster.


Bring to front: Will bring the shown widget(s) to the "top" of your design


Treat as lightbox: Will bring the widget(s) to the front and create a colored background surrounding the widgets.


Treat as flyout: Will create an invisible area between the widgets where the cursor can travel without the widget being hidden.  If the cursor goes outside of this area, the widget being shown will hide.


Push/pull widgets: Will move below/right widgets down or up when the widget is being shown/hidden. More Info

Show/Hide Options

This tutorial shows how to hide widgets and show them using an OnMouseEnter event with the "Show" action and treat as flyout.


Go to Custom Tooltip Tutorial

Custom Tooltip Tutorial

This tutorial shows us how to use OnPageLoad, "Set Selected" action, and masters to highlight the current page in a navigation menu.


Go to Navigation Menu Tutorial

Navigation Menu Tutorial

OnClick: When a widget is clicked

OnMouseEnter: When the cursor is moved over a widget

OnMouseOut: When the cursor is moved away from a widget                               

OnDoubleClick: When a widget is double-clicked

OnContextMenu: When a widget is right-clicked

OnMouseDown: When a widget is clicked but not yet released

OnMouseUp: When a widget is clicked, this event triggers on the release

OnMouseMove: When a cursor is moved while over a widget, fires continually while moving

OnMouseHover: When the cursor hovers over a widget for one second

OnLongClick: When a widget is clicked or pressed and held

OnKeyDown: When a keyboard key is pressed while typing in a widget

OnKeyUp: When a keyboard key is released while typing in a widget

OnMove: When a panel is moved

OnShow: When a panel is shown through an interaction

OnHide: When a panel is hidden through an interaction

OnFocus: When a form widget gets focus by clicking or tabbing in

OnLostFocus: When a form widget loses focus

OnPanelStateChange: When a dynamic panel state is set using the “Set Panel State to State” action

OnDragStart: When a drag begins

OnDrag: When a panel is being dragged

OnDragDrop: When a drag ends

OnSwipeLeft: When a panel is swiped from right to left

OnSwipeRight: When a panel is swiped from left to right

OnLoad: When a dynamic panel is initiated from a page loading

OnSwipeUp: When a panel is swiped from bottom to top

OnSwipeDown: When a panel is swiped from top to bottom

OnScroll: When a panel with scrollbars is scrolled up or down

OnResize: When a panel is resized through an interaction, states switched resizing panel size, if "Fit to Content" (**)


Learn about these in further detail in the article Advanced Dynamic Panels.

OnSelectionChange: When a droplist option is selected, typically used with a condition.

OnCheckedChange: When a radio button or checkbox option is selected.

OnTextChange: When text is added or removed from a text field or text area.

Widget Specific

Dynamic Panel Events

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OnPageLoad: When a page initially loads

OnWindowResize: When a browser window is resized

OnWindowScroll: When a browser window is scrolled

OnPageClick: When any part of the page that does not include a widget is clicked

OnPageDoubleClick: When any part of the page that does not include a widget is double-clicked

OnPageContextMenu: When any part of the page that does not include a widget is right-clicked

OnPageMouseMove: When the mouse is moved anywhere on the wireframe

OnPageKeyDown: When a keyboard key is pressed

OnPageKeyUp: When a keyboard key is released

OnAdaptiveViewChange: When an Adaptive View other than the Base View is shown

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Current Window: Opens a page or external URL in the current window.

New Window/Tab: Opens a page or external URL in a new window or tab.

Popup Window: Opens a page or external URL in a popup window. You can specify the size and properties of the window.

Parent Window: Used from a popup window to change the page loaded in the parent window that opened it.

Close Window: Closes the current window.         

Open Link in Inline Frame: Used to change the page loaded in an inline frame.

Open Link in Parent Frame: Opens a page in the parent frame. Used from a page loaded in an inline frame.

Scroll to Widget (Anchor Link): Scrolls a page to the location of a widget.

Open Link:

Show: Shows (makes visible) a widget which was set to hidden.

Hide: Hides a widget.   

Toggle Visibility: Shows or hides dynamic panels based on their current visibility.

Set Panel State: Shows a specific state of a dynamic panel.

Set Text: Changes the text on a widget.

Set Image: Changes an image.

Set Selected/Checked: Sets the style of a widget to its selected style.

Not Selected: Sets the style of a widget to its unselected (default) style.

Toggle: Sets a selected widget to not selected and vice versa.

Set Selected List Option: Sets a list option of a droplist or listbox to selected.

Enable: Set widget to active/selectable/default.

Disable: Set widget to inactive/unselectable.

Move: Move a widget to a specific coordinate.

Bring to Front: Brings a widget to the front layer of the page.

Send to Back: Sends a widget to the back layer of the page.

Set Focus on Widget: Sets the focus of the cursor on a form widget (i.e., a text field).

Set Panel Size: Changes the size of a dynamic panel.

Expand Tree Node: Expands the nodes of a tree widget.

Collapse Tree Node: Collapses the nodes of a tree widget.


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Set Variable Value: Sets the value of one or more variables and/or widget values (i.e., the text value on a widget).


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Add Item to Repeater: Add data to the repeater.

Add to Selected Items: Selects data items .

Remove From Selected Items: Unselects data items.

Edit Selected Items: Edit data items for specific properties.

Delete Selected Items: Deletes the selected items.

Add Filter: Filter the items in the data set using a query.

Remove Filter: Remove all or a single filter.

Add Sort: Sort the items in the data set using a query.

Remove Sort: Remove all or a single sort.

Set Current Page: Shows a specific page when using pagination.

Set Number of Items per Page: Sets number of repeater items displayed when using pagination.


Repeaters and Data Sets:

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Wait Time (ms): Delays actions by a specified time.

Other: Shows a specified text explanation of an action such as “Send email to user”.


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Still need help? Check out the forum or drop us a line at support@axure.com.














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