Masters are collections of widgets you can maintain in a single source location and then reuse throughout your file. Common elements that are created as masters include headers, footers, and navigation. Any edits you make to a master will be automatically applied everywhere that master is used. You can add masters to pages and to other masters.
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There are two workflows for creating a master:
CONVERTING WIDGETS INTO A MASTER
If you're adding widgets to a diagram and you realize that this part of your wireframe would be better if it were reusable and centrally managed, you can select all the component widgets, right-click, and choose "Convert to Master". The widgets you selected will still be there in your diagram, but they'll now be the first instance of your newly-created master.
CREATING IN THE MASTERS PANE
If you know ahead of time that you'll need a master, locate the Masters pane at the lower left-hand side of Axure RP and click on the "Add Master" icon to add a new, blank master to your project (just like how you'd create a new page).
ADDING MASTERS TO DIAGRAMS
To add a master to a page or master, drag that master from the Masters pane and drop it onto the canvas.
You can also bulk-add and -remove masters. Right-click a master in the Masters pane and click "Add To Pages". In this dialog, you will be able to add Masters to multiple pages at once.
Specify the drop behavior of a master when creating the master or by right-clicking its line item in the Masters pane and mousing to the "Drop Behavior" submenu.
The default drop behavior is "Place Anywhere", which allows instances of the master to be located at different coordinates on their host pages.
A page footer master would often use the "Place Anywhere" drop behavior because it will be placed at the bottom of pages of varying lengths.
"LOCK TO MASTER LOCATION"
The "Lock to Master Location" behavior restricts all instances of the master to the same coordinates (as defined in the master itself).
A navigation header master would tend to use the "Lock to Master Location" setting, because you'd probably want your header in the same spot on each page.
When placed on the canvas, instances of "Break Away" masters immediately become regular widgets with no relationship to the source master.
A formatted image with caption text is an example of a good use for a "Break Away" master. Once the relationship to the master is broken, you'll be able to customize each individual instance with a different image and text as required.
If you'll need to reuse your "Break Away" master in multiple RP files, it might make sense at that point to add the design to a custom widget library rather than to use a master.
To edit a master, double-click its name in the Masters pane. You can also double-click any instance of the master that has been placed on the canvas to open the source master for editing.
Masters are shown with a red translucent mask overlay. To toggle the mask, go to "View > Masks > Mask Masters".
You can use interactions in masters. Interactions that you want working the same way on all pages can be built in the master. For example, a menu that expands hidden menu items on MouseOver and then opens another page on click can be built with the interactions in the master.
Master interactions that you want working differently on different pages—a "next" button with each instance linking to a different page, for example—can be achived using Axure RP's "raised events" feature.